Thursday, 28 March 2013

Cracking.


From this point I wanted the 'shell' of this object to crack off as it begins to breathe again, revealing a raw red flesh underneath. 

The different ways I could shed the shell were to have it 

Fade away into the new material- this present problems as it seemed to simple and not cohesive with the hard shell.

Have the flesh peel off like sunburn- This would make too many layers and this doesn't seem to relate well to the hard nature of the shell. 

Have it melt away- melting away doesn't seem relative to the hard nature of the object. 

Have bits crack off- this seems the most appropriate. I will use the extract function on Maya to make this possible and have the shell bits crack off and float away. 


I will also have breathing noises reappear as it begins to expand and contract again. They will seem more laboured than the first because it is harder for it to stretch with the outer shell.


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