Monday, 25 March 2013

Hardening


This shows the progression of the curling up and changing of texture within the object. While this happens there will be sounds of cracking.

I have decided to use the sound of cracking ice instead of a sudden crack because the hardening is done in short bursts which are not sudden but take a second or so, meaning the noise must be prolonged slightly. 


Materials:


This seems too bumpy and separated because I want the cracks to be noticeable but flat.


The cracks here are too wide as I don't want to be able to see into the form, but merely want slight divisions.


The colouring here is not cohesive with the previous material in the animation and I want them to be connected as it is merely the same shape just distorting.


Chosen material- the cracks are an appropriate depth, with the ground staying flat. It also seems to be relatable to the material used for the soft breathing object.


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