This shows the progression of the curling up and changing of texture within the object. While this happens there will be sounds of cracking.
I have decided to use the sound of cracking ice instead of a sudden crack because the hardening is done in short bursts which are not sudden but take a second or so, meaning the noise must be prolonged slightly.
Materials:
This seems too bumpy and separated because I want the cracks to be noticeable but flat.
The cracks here are too wide as I don't want to be able to see into the form, but merely want slight divisions.
The colouring here is not cohesive with the previous material in the animation and I want them to be connected as it is merely the same shape just distorting.
Chosen material- the cracks are an appropriate depth, with the ground staying flat. It also seems to be relatable to the material used for the soft breathing object.
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