I want to incorporate simple puzzles into my game as this will add another aspect to why pollution negatively affects the ocean. At this point there is only partial negativity because the only difference is the water getting darker and this is only a slight disadvantage as the light from the glow would allow the player to still navigate.
By adding the mechanic of solving, not being able to see will disadvantage the player a lot and will mean the puzzles will be slightly hidden in the dark too.
Games like these are ones with simplistic elements to their puzzles which is the type I want.
The puzzles within this should be simple so that they are able to be done within speed, but sholud also be made more difficult in the dark. For instance, if the player had to push the button, opening a door for a limited amount of time, this would be simplistic but would also mean that doing this in the dark is a massive disadvantage to those who have caused pollution.
Possibilities:
These puzzle
solutions may be guarded by different sea creatures which won't attack if
you're using renewable energy, but will if you've used oil. But it will be a
lot faster.
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