Wednesday, 7 August 2013

Underwater game inspiration


This precedent highlights the idea of a side on, 2D background with 2D characters as well. This would present a clear type of game play and I feel as though it will give the player straight forward goals- getting from the left to the right side of the screen.


I also have the option of making parts of the 2D background layered as to give a little more depth. I think this will work best if I want a deeper aesthetic and maybe for an older demographic as it is more complex. If I were going for a young audience I will keep it flattened I think.


This game shows the type of aesthetic I will try to emulate if I go for a younger audience. The background is interesting enough to keep the player from getting bored, while still being distinctly distant. The bold front characters define themselves as being the main focus which I think makes the game a little easier to follow. However I think I will try and keep it a little more cohesive as the background is artistic, while the characters are quite cartoonish.


This is another view for me to consider. Instead of looking from a side view, this demonstrates a POV. This could be useful as the user would feel more involved, instead of just seeing their character. This could be more personal and may create more personal responsibility, but may not be as straight forward as being able to see the whole screen. 



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