Damage/ Regeneration
Within the mechanic of regeneration there is the directly relatable mechanic of damage. Without damage there would usually not be a need for regeneration.
However there are a few games which have put a twist on the mechanic by simply changing game play so that regeneration is still necessary however not through damage. These games are ones where the player must regulate their energy otherwise they run out and need to recharge.
Here the runner can run at a sprint for a certain amount of time but must balance this as his energy goes down at a faster rate and must regenerate it to use the sprint function again. Also if the energy is not managed properly then the player can not even run at an average space.
This is an example of the mechanic being changed by incorporating the resource management mechanic to turn it into a more interesting game, especially when damage is not included in the game but they still want regeneration aspects.
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