Sunday, 9 March 2014

Character design

I've changed tact when it comes to character design quite drastically. Instead of going for a realistic group of characters which would make the game harder to design and would drag down and complicate the gameplay too much, I want to go for something a lot simpler. 

Some of my inspiration came from the new PS4 playroom robot design.


These bots are simple but have a lot of emotion despite no complicated facial features. I want my characters to be able to emit powerful emotions but through simple expressions and for this to impact the gameplay. 

I also felt that the precedent of Machinarium's main character was quite interesting as his core is big and even bulky but his arms are thin and look bendable. Although I want a more 'plastic' look to my character the base idea of him is relative to my design as I want the simplicity and possibly the idea of my character being able to manipulate their body like the Machinarium character below.



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