Wednesday, 12 March 2014

Character design


The character design within Dilemma is motivated by the fact that I want emotional connection between the player and the game. For this reason, the characters will be expressive and display human feelings such as sadness and joy very intensely. Ethically I want the players to feel distressed when deciding whether being able to finish the level quicker is worth sacrificing one of the group or not. However the characters are not fully based on humans as I wanted them to also be able to move and function interestingly and be more flexible within the game, while removing the societal rules that players may have felt restricted by if it were completely human characters. Due to that I have given them an almost plastic look so they can move as bendable objects and to create a slightly more playful feel to them. I wanted their emotions to be fully portrayed through movement and their eyes as I felt that would be more powerful than standard faces which often lead to their design being predictable.

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