I wanted to take away the idea that I already had and focus on the base idea of how people see other and whether they see them as disposable and why.
Through this base idea I wanted to come up with an idea that demonstrates the ethical challenges and whether people would sacrifice others for the greater good or for their own survival.
The first idea I had was based around a small boat that was loaded with different types of people- including children, women and men- both strong and weak. The aim is to get the boat to a certain location by rowing using the oars and the people in the boat. However there is the problem of the boat sinking at the same time because of the weight of the people. The player has to chose if any of the people are disposable- do you sacrifice the children because they can't contribute to rowing or keep them because they're not heavy.
Although this idea may have had merit in the way it made people examine if they see people as disposable or who was the most valuable but there wasn't any more than that to the idea. It doesn't seem to have any other redeeming fun features or interesting gameplay so I'll try to remove the placidity of this idea into something more fast paced
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