Thursday, 6 March 2014

Development

I want to split my game into more sequential parts to give it more opportunity to have development. The idea will therefore change to be about reaching certain checkpoints which become the 'levels' and breakpoints for all intensive purposes. 


For instance the above map (as an example) would show the checkpoints that the characters would have to get to and they would be in the safe zone as they reached them and would be able to save the game, but the end point and the way to win the game would be the red star finish point.

Each level would consist of you as the main character trying to get as many of your group to the checkpoint and therefore to the end of the group. The basis of the resource management elements will still be a major part of the game as it will determine the route you take to get to the checkpoint. 

The safer route:

Taking the safe route would obviously mean you're more likely to be able to keep the group together and less likely to get fatalities. However in this case you are more likely to be slower and have the attackers who are following you to catch up. This may not be an immediate threat but could take its toll over the course of the game. 

The more dangerous route:

This route is a lot more likely to cause fatalities and there would be choices all along it as to force resource management and sacrifice. For instance there could be a rickety bridge where the rope snaps and you have to decide between pulling up a child who has slipped or a stronger member who could help you later. 




Differences and examples of the contrasting routes

For instance crossing a river-
You could either take a bridge thats down the river but which will take longer to get to or you could take the rickety swing bridge. 

These are obviously over complicated circumstances but give the idea of the choice mechanic within the game



This image illustrates the kind of thought process that I really want to engage- if the quicker option isn't viable for some members do you take the time or in the long run who do you sacrifice to win?






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