Looking at the effects of video games on children is often the best and most pure representation as they absorb information without many barriers. James Vicents' article on this illustrates the impacts that can be made and how people in general are influenced "to recognise the cause and effect reality of their actions, the focus of games on winning actually encouraged cooperation, rather the self-interest."
Two quotes I found interesting were:
“What we found was that what they were learning was a whole lot deeper and more profound than we had imagined,” said Dr. Sanford, speaking to The Globe and Mail. “They are doing a lot of problem solving and strategizing. They are learning collaboration and leadership skills."
“But the most profound thing that got me really thinking about their civic engagement is that they are actively making ethical and moral decisions all the time. They are trying out roles through the characters in the stories. If they act badly, if they choose to be evil, they see the significant results of each of the decisions they make.”
These are going to make me look into reward systems/ the game objectives to challenge the person's ethics and relate back to the way that telltale games inflict emotional forks within the game to create a realism
Article from:
http://www.independent.co.uk/life-style/gadgets-and-tech/news/video-games-can-make-children-more-morally-aware-8649583.html
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